![]() This is what led to the space-faring events of Homeworld, one of the best strategy games ever. Homeworld: Deserts of Kharak is set one hundred years prior to the events of Homeworld, during the quest for the primary anomaly, the Khar-Toba, that the introduction of Homeworld talks about. Would it be a fair assessment to say that you don't want to know the ending of a game before even starting it? What then, do you do, when the game is a prequel to one of the biggest strategy games to have ever been made and it takes place during a time that has been extensively covered in the two (three, if you include Cataclysm) games that have come before it?
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